Ghornon's Hammer

Ghornon's Hammer Dates:

This is a page about the most important dates at which Ghornon's Hammer will progress in development. Usually there is a release attached to each date.

What?When?Who?Status?
- First gameplay elements (Alpha 0.1.3):The schedule has been changed and from now on we will be developing all features at the same time. This release will include first gameplay elements. And an improved user interface.TBAJarekWork in Progress
- Entering game mechanics stage:After the character animation is done, we will be leaving 3D engine stage meaning that we will concentrate development 2/3 on game mechanics like physics. 1/3 of development will still be geared towards the 3D engine, polishing it.CanceledCanceledCanceled
- Character animation:Character system & skeletal animation for charactersCanceledCanceledCanceled
- User interface:User interface and a major graphics/design update of the gameCanceledCanceledCanceled, see Alpha 0.1.3
- Particle System (Alpha 0.1.2):First version of the Ghornon's Hammer particle system and more content on the Ghornon's Hammer website26 June 2005Jarek & MarekFinished
- Object demo:First version of the Ghornon's Hammer object system19 June 2005JarekFinished
- Terrain demo:Screenshots and release of the Ghornon's Hammer terrain demo, a first version of the terrain engine that will be used in Ghornon's Hammer.12 June 2005JarekFinished
- Alpha state:From this moment on, the planning state is left and the alpha state is entered. That means, that active development of GH will begin and that there will be some visible results soon!05 June 2005JarekFinished
- GH Initial Homepage Upload: The launch of the initial GH homepage. There will not be a lot to look at yet, just some basic information and the dates.02 June 2005JarekFinished

Ghornon's Hammer Status: Alpha Development

After the development team has shrunk to "me only" again, I decided to move the development of Ghornon's Hammer in a completely different, more realistic direction.

The original design has been simplified. The most important change is, that Ghornon's Hammer will be a Turn-Based Strategy-Adventure game from now on. Don't expect mass armies or real-time action, but more strategy and more adventure.

For this reason, the original schedule of developing the modules (3D Engine, Game Mechanics, Gameplay) one after another has been dropped and from now on, we will be working on all aspects of Ghornon's Hammer, especially gameplay. Character Animation has been postponed as it is not crucial for gameplay development anymore.

I think, that these decisions were necessary to save the future of Ghornon's Hammer ;)

Statistics (as of the 14th of July 2005):

Team members:1
Number of source files:64
Lines of code:11508 total (*)

(*) The "Lines of code" figure is just the line number of all .cpp and .h source files (including makefiles). As this also includes newlines, this figure can't be used to compare GH to other project, but is rather used to measure the development of GH alone.

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